Playtest 1 Unit 2
Group 12's Game The playtest went surprisingly well. Something we quickly realized before even starting our game, was that in theory, it could be played entirely online. We only came to this conclusion when both members of group 13 could not access a printer. The only difference to gameplay was that they needed to keep tallies of how many keys they had (until they hit a total of 5). Our Game Our game was completed in under 10 minutes. There were no major flaws which was quite relieving. The two largest takeaways was that we needed both clarification and simplification of our rule sheet, and that the game was difficult for those who did not have any background in the horror genre. The first issue we quickly resolved within the hour, but for the 2nd problem we weren't sure what we could change, as we had to stick with our projects genre of "horror". We decided to combat this by removing some of the...