Posts

Showing posts from October, 2020

Playtest 1 Unit 2

 Group 12's Game      The playtest went surprisingly well. Something we quickly realized before even starting our game, was that in theory, it could be played entirely online. We only came to this conclusion when both members of group 13 could not access a printer. The only difference to gameplay was that they needed to keep tallies of how many keys they had (until they hit a total of 5).  Our Game      Our game was completed in under 10 minutes. There were no major flaws which was quite relieving. The two largest takeaways was that we needed both clarification and simplification of our rule sheet, and that the game was difficult for those who did not have any background in the horror genre. The first issue we quickly resolved within the hour, but for the 2nd problem we weren't sure what we could change, as we had to stick with our projects genre of "horror". We decided to combat this by removing some of the...

Rule Sheet 2

Image
 Group 12      We created a trivia game surrounding both horror and real estate, Quite a usual combination to say the least. The player must answer questions correctly to be able to get keys which will unlock the doors for the rooms they are trapped in. There is no strategy or skill involved, success in this game is tied entirely to your background knowledge on the topics.      For the 2nd iteration of our rule sheet, we didn't really have much to work on. As there had been no play tests or edits of any kind since we did the original. Because of this, we decide to do a play test of our own. Originally this wasn't seen as an option yet as we hadn't finalize the board game nor the questions we were going to use. But we quickly realized that these weren't essential as we were the creators of the game, as such we already knew how to play it without any physical pieces. After creating the trivia question we figured it would be better to instead leave an onl...